How to import BlendshapeData during LiveLink

Hi guys.

If anyone knows how to get Maya’s BlendShape data during LiveLink, please ask for help.

After importing the actor blueprint as in Unreal’s guide, I configured the nodes as shown in the image below.

But it does not reflect any Blendshpae data that is running in Maya.

I would like to ask for help if you have any friends who know about this.

Have a Great day. Thx

I have a case where I have the same issue, so I leave the path.
This case is seven months old and I hope it has been modified since then.