Hello everyone
I’m using world position offset with a sine wave to animate a mesh moving on the x axis in world position, but I want to change it so it moves along the mesh’s X axis instead, I assume I should be using a transform node somewhere but I cant seem to get it to work right (my mesh sticks to the center of the world).
Here’s a screenshot of the graph:
and a small example of what its doing in engine, notice it doesn’t change when I rotate it.