Calling Blueprint Event from C++ code
i would like to call an event inside my HUD blueprint using C++.
So, basically, when the character take damage i want to remove some health from it and call the event UpdateHUD which redraw the hearts based on the health remaining. How can i achieve something like this?
asked Jul 01 '19 at 10:26 PM in C++ Programming
Nevermind, seems like i've fixed it with:
Inside the .h file:
Inside the .cpp file:
answered Jul 09 '19 at 11:02 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here