i would like to call an event inside my HUD blueprint using C++.
So, basically, when the character take damage i want to remove some health from it and call the event UpdateHUD which redraw the hearts based on the health remaining. How can i achieve something like this?
Inside the Widget C++ parent class, and now i can correctly see the Event UpdateHud inside the UMG blueprint of the widget. But how can i call that event from another c++ class?