Browser Widget Cursor Issue

When leveraging the browser widget and rendering something with a Button, hovering over the button seems to cause two cursors to appear.

One cursor is the standard HTML finger pointer, and the other is the software cursor I’ve enabled for my game. It seems like after this happens, I cannot undo it, and until I restart the entire game or the editor, I have my software cursor overlapped with the pointer for my cursor.

Is there any workaround? I found an unresolved Unreal issue here: Unreal Engine Issues and Bug Tracker (UE-26260)

Wanted to reach out to see if anyone had any insight into what was happening and/or some suggestions to work around this problem for now? My gut says the widget is bugged in how it replaces the cursor when rendering a web page as it swaps the cursor between text beams and pointers, etc. and somehow gets into a bad state.

Thanks!

[Explanation][2]