Crashes - Set Quantization Setting Node

Project crashes when using Play Clip after Set Quantization Setting Node in Time Synth Plugin.

  1. Make a project on UE4(22.3)
  2. Enable Plugins(Time Synth, Synthesis, DSP Effects, and Sound Utilities) and audio engine(write “[Audio] UseAudioMixer=true” inside DefaultEngine.ini)
  3. Restart the project
  4. Prepare assets (TimeSynthVolumeGroup and TimeSynthClip)
  5. Create a TimeSynthComponent in a BluePrint
  6. Connect nodes as the image and put it on a level

Result: UE4 crashes. If you disconnect Set Quantization Setting Node, it does not crash.

It seems you need to set the quantization setting in the details of the TimeSynth component in advance.
I know it is an experimental feature, but hope I can change the setting - especially BPM inside the game. Is there any way to do that without a crash?

Thanks.

I’m running into the same problem on 4.23 - no crash, when the set quantization settings node isn’t used.