How can you set up input for an editor utility widget, without adding the widget to the viewport?

I created a editor utility widget in UE 4.22 and i noticed as long as the widget I am using is added to the viewport, i can interact and click on the buttons. However as soon as I disconnect the that node (Add To Viewport), None of my input is recognized.

What I am trying to do is have the editor widget be a standalone panel, that i can interact with at run time. I do not what the UI overplayed on viewport, it blocks required space for my project