How to show a game over Widget on a specific player?

Dear community,

I want to handle that if a player hit an other player, a game over widget is only showing on the player, who has lower health.

How can I make it working correctly? I tried many things out, but it didn’t worked.

I hope somebody can help me,

thank you for taking time.

Hi,EvolutionGaming! Basically i would recommend you to take a look at ContentExamples from Epics,and there is and example of Replicated variables in your case its a float HealthVar(The map called Networking).The Widgets are not replicated in the Networking pipeline(why you ask yourself and me),cause another player don’t need any info about the other player widget(UI).So basically you should only replicate one variable called Health and show on clients this values.
I also attach the document with the presentation which describes a very good explanation how to replicate.We this understanding you will have no problems with your issue.link text

Thank you for your help. I take a look on these information. But how can I create a widget only on one client and not every client?

Seems like if you create the widget on a client then it won’t be replicated to any other clients. Is this not the case? Can you post a screenshot of where and how you’re creating the game over widget?

I want that the widget sould only shown on the player, who has a lower variable value. It checks this condition, when a player hit a other player.