Hello, I want to set a blueprint as dirty by using C++ code because when I set the values in BP it isn’t save because is not set as dirty:
AActor* blueprintActor = cppActor->GetClass()->GetDefaultObject<AActor>(); //This is how I get the BP Actor
So when I get the blueprintActor I just set parameters on it and they are saved on it but the blueprint isn’t mark as dirty so when I close the editor and open it the changes are not set.
Does anybody know how can I set that blueprintActor as dirty?