Character cannot look up and down? PLEASE HELP!

Hello, I am creating a third person Day-Z survival type game, but currently I am focusing on the shooting implementation. I have managed to make the character shoot projectiles accurately from side to size but no matter what I do they always land at the same height (relative to the character at least). I can’t shoot into the ground or up into the air. This is a video of the issue.

I really need help on this one, if anyone knows anything it would be a great help.
Thank you!
Nate Olson

Okay, I’ve figured out a couple things. When you check use controller pitch in the character blueprint, it allows your character to look around up and down, but the animation looks very strange, so I looked it up and decided to create an aim offset, which handles the “lookin around” animations. However only a 1D aim offset functions, 2D makes the player flip out.