Idgi
(Idgi)
July 3, 2019, 6:22pm
1
LoginId:e7d7816c404a2f98d1166fad65466b11
EpicAccountId:6d33ea5149854f4493c06f2da7791f58
Assertion failed: NumPooled > 1 [File:d:\build++ue4\sync\engine\source\runtime\d3d12rhi\private\D3D12Allocation.h] [Line: 991]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_RenderCore
UE4Editor_Renderer
UE4Editor_RenderCore
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
SOMEONE THAT CAN HELP ME PLEASE? I am a bit desperate here
I am working in a project and now I can not open it, any of the automatic backups works, so it would be nice to get some help!
thanks
install the Directx 2010 June
Idgi
(Idgi)
July 3, 2019, 10:05pm
3
hello, thanks for your answer.
you mean this?
The Microsoft DirectX® End-User Runtime installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1. Note that this package does not modify...
I am on a w10 laptop with directx 12 already installed
and this Directx 2010 June goes only till w7
I realised that the problem comes with Directx 12 crashing:
[2019.07.03-21.35.12:761][145]LogD3D12RHI : Error: Driver crashed while creating texture: 1024x1024x192 DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000a) with 11 mips
If I change the default RHI to Directx 11, the project opens again
But this means I can not use raytracing
Any advise to be able to open the project again with directx 12 enabled?
aneral
(aneral)
August 31, 2020, 12:44pm
4
You said how to solve this problem, I also encountered problems
Dhrunad
(Dhrunad Agnihotri)
December 12, 2020, 7:59pm
5
I am facing same error when opening map(level).
I use migrate tool and transfer that map(level) to new project and it works for me.