Unreal Crash when opening Level ___ : Assertion failed: NumPooled > 1 [File:d:\build\++ue4\sync\engine\source\runtime\d3d12rhi\private\D3D12Allocation.h] [Line: 991]

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Assertion failed: NumPooled > 1 [File:d:\build++ue4\sync\engine\source\runtime\d3d12rhi\private\D3D12Allocation.h] [Line: 991]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_RenderCore
UE4Editor_Renderer
UE4Editor_RenderCore
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

SOMEONE THAT CAN HELP ME PLEASE? I am a bit desperate here
I am working in a project and now I can not open it, any of the automatic backups works, so it would be nice to get some help!
thanks

install the Directx 2010 June

hello, thanks for your answer.

you mean this?

I am on a w10 laptop with directx 12 already installed
and this Directx 2010 June goes only till w7

I realised that the problem comes with Directx 12 crashing:

[2019.07.03-21.35.12:761][145]LogD3D12RHI: Error: Driver crashed while creating texture: 1024x1024x192 DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000a) with 11 mips

If I change the default RHI to Directx 11, the project opens again
But this means I can not use raytracing

Any advise to be able to open the project again with directx 12 enabled?

You said how to solve this problem, I also encountered problems

I am facing same error when opening map(level).

I use migrate tool and transfer that map(level) to new project and it works for me.