Unreal Engine Rock clipping

I have been trying to make a game for a project.(i am new to this)
I have created a mountain landscape,and added a few rocks from the starter content for detail.
Only when i tested it, i discovered my avatar clipped right through them and into the terrain.
I have been to many other threads, but i didn’t have any results, and i need a solution to make those rocks behave as solid objects and not ghosts.

Hello Kakadiya,

It sounds like those rock meshes need collision!