Gameplay Effect not granting tags

I’m using Gameplay Effects from the Gameplay Ability System and for whatever reason they’re not granting tags to the actor’s Ability System Component.

Essentially, my ability is a super jump that, once activated, applies this Gameplay Effect with the tag “Combat.State.InAir”. The ability should not be able to be re-used until that tag is no longer on the user. However, the gameplay effect does not grant the tag.

My Gameplay Effect:

The Gameplay Ability (where it activates)

The character activating the ability (Sorry for the mess, a bit of debugging going on)

The “Still no tag!” print statement fires off every time I use the ability.

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Not sure if I’m allowed to bump this, but I’d really like to get some answers on this if possible!

I solved my own issue. The Gameplay Effect needed to be set to “Infinite” and not “Instant”

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