Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

particle effect to align to camera facing?

Probably a simple solution to an overly complex scenario, but ive created a ribbon particle effect trailing a bullet line that is spawned from an anim notify. Whilst testing to see how this looks i noticed that you cant actually see the emitter very well from the character initial perspective, yet from the side you can see it perfectly. is there a way i can see the emitter sprite from both angles?

Thanks :)

Product Version: Not Selected
more ▼

asked Aug 29 '14 at 04:45 PM in Rendering

avatar image

33 11 17 23

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Twibbz -

The material you are using on the sprite for the Anim Trail, is it set to two-Sided. From you description I believe this is your issue.

Try and let me know -

Eric Ketchum

more ▼

answered Aug 29 '14 at 05:10 PM

avatar image

Lovecraft_K ♦♦ STAFF
36.8k 702 260 736

avatar image Twibbz Aug 29 '14 at 05:45 PM

Hi Eric, i do believe my material is already set to two-sided. I guess my issue is that its projecting from Y and X. But i'd like it to project from Z as well as towards to camera. do i need to create another emitter module for this then so the sprite is facing this way too?. Take a look at this terrible diagram I've quickly made. should hopefully get across my issue. .


avatar image Lovecraft_K ♦♦ STAFF Aug 29 '14 at 06:17 PM

Hey Twibbz -

What do you have your ribbon emitter's Screen Alignment set to current? (in the Required Module)

Thank You

Eric Ketchum

avatar image Twibbz Aug 29 '14 at 06:24 PM

psa facing camera

avatar image Lovecraft_K ♦♦ STAFF Aug 29 '14 at 08:27 PM

Try changing the Ribbon Module's Render Axis to Source Up. If the ribbon is attached to the bullet then this setting should have the trail's render axis up vector be the same as the bullets.

Let me know -

Eric Ketchum

avatar image Twibbz Aug 30 '14 at 05:24 PM

Yes thanks very much, it would of also helped it i had the initial bullet emitter facing the camera too! Cheers :)

i now have both parts for my weapon, both the visuals and the mechanics via using line traces. ive got emitters spawning based upon where the trace hits, but the in-between part is proving to be troublesome. My line traces are different from the bullet trace particle effect. is there a way to make this particle follow or be calculated upon that line trace? if not whats the best workaround? Many thanks :)

avatar image wilberolive Oct 28 '15 at 12:13 PM

I have the same problem. I have tried the above mentioned suggestion to no avail. The ribbon trial is not visible when viewed parallel to the camera. You have to look at it from above or the side for it to be visible. Any other suggestions on what the problem could be?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question