Using the First Person blueprint template I cant see projectiles of other players

So I am running 2 windows, server and client. I have even set my Projectile to replicate in the default settings and the servers projectiles appears for the client but the clients does not. I don’t really understand why. does anybody have any clues why this is?

Thanks in advance.

Also just a second question I thought i would ask since its a similar subject. is there anyway to increase the delay of it firing speed? so you cant just spam your click and spawn 30 projectiles.

Thanks again and I hope you guys can help me. Sorry for the double question.

You should check out the shooter game example. You need to replicate the weapon firing on the server from the client then broadcast it to all clients.
Basic example of actions. Client wants to fire ask server to fire weapon, server fires weapon displays firing on client asking to fore and on other clients shows firing.