UE4 keeps crashing when trying to open, all engine versions

Hello, I am using UE4 on a MBP2011, usually it works fine but since updating to 10.13 macOS High Sierra when I press launch engine I keep getting the same crash report, I tried installing older versions and newer versions but it keeps crashing, I’m un sure how to get this working now :frowning:

Below is the crash report

Can someone please help?

MachineId:697F5926204D626069416087BC74D053
EpicAccountId:fd44a74469164804b6abc2874991d206

 SEGV_NOOP at 0x0

SLSNewWindowWithOpaqueShape Address = 0x7fff6aa67b6d (filename not found) [in SkyLight]
-[_NSCGSWindow initWithConnectionID:] Address = 0x7fff46dabdce (filename not found) [in AppKit]
+[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff46daad16 (filename not found) [in AppKit]
_NSCreateWindowWithOpaqueShape2 Address = 0x7fff464a9a75 (filename not found) [in AppKit]
-[NSWindow _commonAwake] Address = 0x7fff464a8763 (filename not found) [in AppKit]
-[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff462ea048 (filename not found) [in AppKit]
-[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff462e87d5 (filename not found) [in AppKit]
-[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff462e828e (filename not found) [in AppKit]
invocation function for block in FMacPlatformSplash::Show() Address = 0x1055b9337 (filename not found) [in UE4Editor-Core.dylib]
invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x1055677a0 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10553d29c (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x10553cca6 (filename not found) [in UE4Editor-Core.dylib]
__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ Address = 0x7fff48d65d31 (filename not found) [in CoreFoundation]
__CFRunLoopDoSource0 Address = 0x7fff48e1d60c (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff48d48ce0 (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff48d4815d (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff48d479b7 (filename not found) [in CoreFoundation]
RunCurrentEventLoopInMode Address = 0x7fff48027d96 (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff48027b06 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff48027884 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff462d8a73 (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff46a6ee34 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff462cd885 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x105325d2a (filename not found) [in UE4Editor]
main Address = 0x10532558e (filename not found) [in UE4Editor]
start Address = 0x7fff70c38015 (filename not found) [in libdyld.dylib]

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks