Quick flicker of camera sitting at (0,0,0) when joining multiplayer session

I am having an issue when a player joins my game there is a quick flash of a camera sitting at what looks like 0,0,0. The Server player doesn’t not have the issue, I am guessing because the server is actually loading the world. However when a client joins the servers session, they get a quick flicker of a camera sitting at (0,0,0). How do I remove this ugly bug?

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@EnricoUniverse did you solve this? I have this issue a lot with different instance when possession of player changes.

So since its multiplayer, you may have initial loading screen on the very beginning of hud, when possess completed, you can invoke to remove loading bar. It will be more professional approach.

I experience this when switching a third person character from AI control to player control in a non-multiplayer scenario. I have also experienced it numerous other times like when switching from sequencer to gameplay. It seems like the engine is always trying at baseline to default to this ghost camera at 0,0,0. Is there any way to turn this off or set this “default camera”?

Need to see the flow