How do I test mobile multiplayer with dedicated server?

I can get mobile multiplayer working with Amazon Gamelift. The problem is this is a VERY long process for testing.

What I want:

  1. Run dedicated server on PC
  2. Build to iPhone
  3. iPhone (which is on same wifi as PC) connects to PC dedicated server

For some reason Epic Games has not taken the time to make great documentation for multiplayer outside of “click the play button and test on your local machine”.

So the question is: How do I quickly test my multiplayer mobile app?

I really want to use Unreal’s replication, but how to deploy is virtually undocumented anywhere. I can’t even seem to find out how to manually plug in an IP address into Find Session. Any leads?

Up ! I am interested.

I think we are all having this same concern. There is NO documentation for the state of IOS multiplayer capabilities. I have been able to get Andriod, Mac, and Windows machines all in the same listen server but IOS devices fail to join these servers. Is there any decent way to get multiple iphones in the same game at this point?