I can get mobile multiplayer working with Amazon Gamelift. The problem is this is a VERY long process for testing.
What I want:
- Run dedicated server on PC
- Build to iPhone
- iPhone (which is on same wifi as PC) connects to PC dedicated server
For some reason Epic Games has not taken the time to make great documentation for multiplayer outside of “click the play button and test on your local machine”.
So the question is: How do I quickly test my multiplayer mobile app?
I really want to use Unreal’s replication, but how to deploy is virtually undocumented anywhere. I can’t even seem to find out how to manually plug in an IP address into Find Session. Any leads?