Jerky widget animation

Hi,

I’d like to report an issue that I realized on every engine version since I worked with.
Here is the quick steps to reproduce the issue.

  • Create a new project
  • Create a new widget, add a “Text” in this widget, bigger is the font size more obvious is the result.
  • Create a new animation, add transform track, scale x, y, key at 0.0sec = 1.0 , and add the last key at 4.00sec = 1.05
  • Add it the way you want to be able to see this widget and the animation in “Play mode”

What is going to happen is that animation will be jerky, like is there is an anti-aliasing problem. This is the same with textures, image, material, boxes,… Nothing is wrong when the scale is growing fast, I mean you’ll be barely able to see the problem, but if you try to put a small value on a long period, like in this example, this is obvious.

Thanks,

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

OK, I didn’t know that, I’ll use this method if I meet future issues.
Thanks for this information !

If anyone is looking for an answer, keep an eye on that https://issues.unrealengine.com/issue/UE-76978