Help With Dodge Mechanic
I have a simple dodge blueprint in my thirdperson character that launches the character from a multiplied actor forward vector.
The problem I'm having is when my character dodges off of an edge the character goes flying and when my character is going up a sloped surface there is little to no movement.
I'd like to be able to know a way to implement a dodge/roll properly without using root motion thank you!
asked Jul 07 '19 at 04:58 PM in Using UE4
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