Local engine build - game projects lack debug configs

Hello, we’ve built 4.21 and 4.22 from source. If I use the 4.21 version to create a new C++ project, I can see development, debuggame etc configs in Visual Studio. However, if I use the 4.22 version I can only see Development Editor. Similarly if I use the off the shelf 4.22 from Epic Launcher I can see all build configs in VS.

As far as I can tell both versions were built the same way, but obviously something is different… but what? :slight_smile:

We’re using VS 2017.