How to detect spawn of actor in collision component?

Hey Guys,

I have a Collision box component in static Actor (A). Now I spawn a static Actor with colliding components (B) in the world, overlapping the collision box of A… but the “overlapping actors” array is not updated and contains still nothing… only when i now move A or B or the collision box of A the array updates…

Is there away to detect that without moveing something?

Are you sure the collisions are set up fine? What you describe should work.

yeah should be right

Something is, most likely, not right.

The above works fine. The actor that spawns another actor checks for overlapping actors and correctly reports 1 instance of Spawnee.

Consider posting your setup, otherwise we can go through 100s of things that may / not be the issue.

yeah should be right