Why are the faces transparent on part of my mesh?
So i'm trying to make a lamp with a translucent lightbulb that shows the glowing filament inside. So far it's kind of working, except for the rest of the lamp's body. (see below) I don't know what this kind of artifacting is called.
upon first glance, it looks as if the normals are wrong. But that's not the case at all. I went back into my 3D package, to check my face normals and all of them are facing the correct direction. So it's not the geometry's fault. So my conclusion is that something may be wrong with the textures or the material. i've tried making both sides of the polygon's visible, but that only seems to make it worse.
The textures i'm using are 32bit Targa images. is there something wrong with my setup? What do i need to add or take away?
It's not a material problem. Your mesh's normals are flipped so you need to go back to your modeling program, flip faces and reimport.
answered Aug 29 '14 at 06:35 PM
Did you read my description? They are not flipped! I checked! All the them are facing the correct direction!
answered Aug 30 '14 at 10:24 PM
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