Particle Event Spawn orientation

Hi people,

I have a character that can breathe fire when triggered. Using the Event Generator and Receiver, I am spawning the second Emitter to create a short fire. (Not bothered about damage, at the moment). However…

The second emitter is taking on the orientation of the initial emitter (from the mouth). I guess that whatever angle the particle hits the surface at, the new emitter uses the same orientation. I just want the Receiver Spawn to emit upwards, like it would be, if it were a standalone emitter. I’ve played with various settings, but it’s just guesswork and I haven’t managed to solve it. Any help would be great!

Thanks,

Neil

Managed to find the answer. Within the Initial Velocity node there is a section Called Start Velocity Radial. Setting this to TRUE, sets the emitter to its original orientation and not be affected by the velocity of the particle that triggered the event. All my flames, now, point upwards. Great!

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