Lighting becomes Saturated when obscured

How does one prevent lighting saturation from whiting out the gamplay screen?

My current issue is a bit difficult to articulate so I provided a video to display the dilemma. At the 7 second mark the lighting starts becoming saturated when the light source is obscured by an object, and returns to normal after my character leaves the valley.

I have attempted removing the light sources, but a glow still persists. I have been tweeking with the world lightmass settings, indirect lighting and lighting saturation however I having no success with mitigating this effect. Any direction would be appreciated.

That is because of the eye adaptation on the post process volume. Simply go to the post process volume on your level (or in your character’s camera settings > Post processing), go to the Eye Adaptation section and set the min light and the max light to the same number to dissable the effect (1 and 1 for each value for instance). That will avoid this from happening.

Why is this happening? Eye adaptation simulates the ability of our eyes to go from a very bright environment to a dark one and get used to the darkness in it. It might be useful for a first person game, but in some cases its better to just dissable it.

Hope it helps! make it a great day!

Thank you! I believed it was an Indirect lighting problem. Now everything is even!