This seems to be easily reproducible:
- Select two or more blueprints of the same parent class in the content browser
- Right click and “Edit Defaults”
- Change a common property (such as Hidden in Game)
- Save by clicking on the “Save” button
- CRASH (writing to null pointer in FEngineLoop::Tick() Line 2080
The crash only occurs if you save via the button in Edit Defaults. If you save all, or save them via content browser, it works fine.