On Component Overlap not triggered

Hello,

iam exploring the multiplayer options and have a problem, I can’t hit something. The animations and values are synced fine. In the animation iam activating the sword collision, only on the server, and if collision happens working with it. But its most of the time a “pc throws a dice… pc said no”. Its working sometimes, but more one out of ten. (On Component Begin Overlap of the sword capsule isn’t triggered).

I added a diagram to show whats going on. Iam using the epic greystone player and added notification in “Attack_Primary_A/B/C_Montage”. The capsule collision is attached to the top sword socket. Tested this on listen / dedicated from editor with different processes.
I think my problem is, that the animation on the server isn’t played correct and because of that, the capsule doesn’t trigger?

As far as Im aware animation is done on the client so I suspect you are correct that the server isnt correctly synced to whats being displayed. I would recommend doing all replication within the CharacterBP not in the AnimationBP this way you can ensure its being replicated correctly.