Hello,
iam exploring the multiplayer options and have a problem, I can’t hit something. The animations and values are synced fine. In the animation iam activating the sword collision, only on the server, and if collision happens working with it. But its most of the time a “pc throws a dice… pc said no”. Its working sometimes, but more one out of ten. (On Component Begin Overlap of the sword capsule isn’t triggered).
I added a diagram to show whats going on. Iam using the epic greystone player and added notification in “Attack_Primary_A/B/C_Montage”. The capsule collision is attached to the top sword socket. Tested this on listen / dedicated from editor with different processes.
I think my problem is, that the animation on the server isn’t played correct and because of that, the capsule doesn’t trigger?