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how to join my dedicated server from public IP

Assumptions and things I want to realize: I want to set up a dedicated server on Unreal Engine 4 and put it on my server (home PC) from outside the local. https://wiki.unrealengine.com/Dedicated_Server_Guide_ (Windows_% 26_Linux) I checked this site and put it on multiple servers locally, but then I could not connect it from public IP

what I tried:

・What I tried was following my global IP: 7777 and I specified a port number

・I completely cut off the security software included in Windows and made it without a firewall.

・The ports are directly opened up to 7777-7780 by TCP / UDP in the setting of the ONU.

・It may not matter because you are looking at a site for overseas dedicated server but there is no mention of port

opening in detail, but if you check at a site where you can check if it can be opened, you can open the port I was told not to. (The global IP itself should have been assigned since it was firmly set up when Minecraft Server was set up in the past.)

There may be a small amount of information in the Japanese language and it may be misrecognizable, but as far as I checked out, I could not identify the cause.

Product Version: UE 4.21
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asked Jul 10 '19 at 11:58 PM in Blueprint Scripting

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xEV39x
3 1 1 1

avatar image xEV39x Jul 10 '19 at 11:58 PM

and sry with my bad english with google translator

avatar image xEV39x Jul 11 '19 at 01:42 PM

a little bit continued, terminal show me error message.

""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" [2019.07.11-07.38.07:956][309]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: [server public IP]:53189, Name: IpConnection_19, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2019.07.11-07.38.07 [2019.07.11-07.38.07:956][309]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: [server public IP]:53189, Name: IpConnection_19, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2019.07.11-07.38.07:986][310]LogNet: UNetConnection::PendingConnectionLost. [UNetConnection] RemoteAddr: [server public IP]:53189, Name: IpConnection_19, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID bPendingDestroy=0 [2019.07.11-07.38.07:986][310]LogNet: NotifyAcceptingConnection accepted from: [server public IP]:53189 [2019.07.11-07.38.08:087][313]LogNet: NotifyAcceptingConnection accepted from: [server public IP]:63516 [2019.07.11-07.38.08:087][313]LogHandshake: SendConnectChallenge. Timestamp: 10.489858, Cookie: 243177142192178130138008164131204003021195195190026038164047 [2019.07.11-07.38.08:153][315]LogNet: NotifyAcceptingConnection accepted from: [client IP]:63516 [2019.07.11-07.38.08:153][315]LogHandshake: SendChallengeAck. InCookie: 243177142192178130138008164131204003021195195190026038164047 [2019.07.11-07.38.08:154][315]LogNet: Server accepting post-challenge connection from: [client IP]:63516

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avatar image xEV39x Jul 11 '19 at 01:42 PM

[2019.07.11-07.38.08:155][315]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2019.07.11-07.38.08:155][315]LogNet: NotifyAcceptedConnection: Name: MainGame, TimeStamp: 07/11/19 16:38:08, [UNetConnection] RemoteAddr: [client IP]:63516, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2019.07.11-07.38.08:155][315]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: [client IP]:63516, Name: IpConnection_20, Driver: GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2019.07.11-07.38.08:186][316]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/MainGame.MainGame: Accepted [2019.07.11-07.38.08:186][316]LogNet: Remote platform little endian=1 [2019.07.11-07.38.08:187][316]LogNet: This platform little endian=1 [2019.07.11-07.38.08:187][316]LogNet: NotifyControlMessage: Client connecting with invalid version. LocalNetworkVersion: -343170913, RemoteNetworkVersion: 652114062 """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

this is confirmation. Can this BluePrint open server? this ip is public ip https://gyazo.com/ef50eb20dfe2844b51c58c35b8dae301

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I resolved! I joined from Mac OS, and I changed joining OS windows. I succeeded! sry, maybe this is basically knowledge... Thanks for your help!

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answered Jul 12 '19 at 06:22 AM

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xEV39x
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You need forward your private address port over your router NAT (thing that translates private<->public address), you need to do this in router settings, here some site showing guides for various routers:

https://portforward.com/router.htm

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answered Jul 11 '19 at 03:01 AM

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Shadowriver
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avatar image xEV39x Jul 11 '19 at 04:56 AM

maybe I have already do that. https://gyazo.com/115052917d7571e469c2a1945de632cc this is correct?

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