Hello! I’ve imported a texture onto UE4 (2048x 2048) and I see it pixelated. I’ve tried to set mipmaps to off, but still the same. Although when I press “defer compression” and I make ANY change, the image gets softer and looks exactly like how I want it. How can I make it stay that way? here are some images
Here its the image : http://prntscr.com/oddj5w notice the pixelated edges
Heres when I press defer compression and make ANY change. I can change any setting, and then the image converts to this version : http://prntscr.com/oddjgh
How can I make the texture keep that blurred/ softer edge?
Please, help! : (