Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Does Root Motion work with Runtime retargeting?

I have a tall and short character. The animation I'm using has root motion and is setup to use the retarget base of the character it was created on.

I've tried getting root motion to work, but it does not seem to with runtime retargeting. No matter what I set the bone to (Animation, Animation Scaled, etc.) it doesn't work. My short character's feet slide to match the original animation's root motion.

When using retargeting to create a new set of animations, there's an option called "Convert Spaces to New Skeleton" that adjust the root bone translation. But this doesn't seem to automatically happen with runtime retargeting.

Anyone know how to fix this?

Product Version: UE 4.21
more ▼

asked Jul 11 '19 at 06:02 PM in Using UE4

avatar image


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question