Does Root Motion work with Runtime retargeting?

I have a tall and short character. The animation I’m using has root motion and is setup to use the retarget base of the character it was created on.

I’ve tried getting root motion to work, but it does not seem to with runtime retargeting. No matter what I set the bone to (Animation, Animation Scaled, etc.) it doesn’t work. My short character’s feet slide to match the original animation’s root motion.

When using retargeting to create a new set of animations, there’s an option called “Convert Spaces to New Skeleton” that adjust the root bone translation. But this doesn’t seem to automatically happen with runtime retargeting.

Anyone know how to fix this?