How do you use iOS iCloud save syncing?

Unreal 4.22 added “SaveGame System iCloud Support” to the engine, but I haven’t been able to find any documentation on how to use it. I’ve found the option in Project Settings, but there’s no builtin explanation of what it does. The only documentation I can find are the release notes, which don’t mention anything about container setup, save conflict resolution, etc.

Is there some write-up I’m not seeing?

Sadly, it currently does not work. Fix is targeted for UE4.24
We are hoping for documentation coming with the fix.

Bug is tracked here and can be voted for: Unreal Engine Issues and Bug Tracker (UE-75695)

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