Static Mesh's edges where it interects flicker/sort issues when zooming out.
I have a static rock thats made up of rock meshes attached together. Its not the cleanest opposed to just having a shell. The rocks look fine in the play area but i placed some in the vista scaled to 200-300 percent. When I move back and forth the edges where I combined the rocks start to zfight. When I zoom in it gets better. Any idea whats going on?
asked Jul 12 '19 at 12:18 AM in Rendering
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