Event BeginPlay not firing.
Ok So I have racked my brains all night with this problem. I cant get Event BeginPlay to fire no matter what I do. I have GameModeBase and GameStateBase calling Super::BeginPlay() and Super::StartPlay(). I also have added a Parent: BeginPlay node in the blueprint editor with no success. Can anyone help me?
asked Jul 12 '19 at 03:18 AM in Blueprint Scripting
Only other thing I can think of is you might have overridden tick and not called super, if thats even a thing.
answered Jul 18 '19 at 02:08 PM
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