Custom Depth Value Outputs?
Hello! I was curious if anyone knew what the value ranges on depth buffers and custom depth buffers where? I assumed that it was a scalar value between 0 and 1 where 1 is far away and 0 is near. I also assumed that the value would default to 0 in the case of custom depth for all screen space where the object being rendered was not present. However, I recently came across a masking technique that would seem to indicate that the opposite is true, or at the very least that I am woefully ignorant of what values are being output. My own attempts to debug this have only been met with white screens and frustration. Can anyone lend me a hand?
asked Jul 12 '19 at 06:57 AM in Using UE4
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