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Error when using bShouldCompileAsDLL

Hey guys, I'm trying to compile and use Modules as dll, so I can them load up at runtime through FModulManager::LoadModule... So to do that I added a new Target to my project witch only uses the module I want as dll and activated the bShouldCompileAsDLL option... the module contains Actors with Blueprint exposed functions. When I now compile for shipping I get this error:

 OtherModule modifies the value of bShouldCompileAsDLL. This is not allowed, as OtherModule has build products in common with UE4Game.    
 

OtherModule.Target.cs:

 using UnrealBuildTool;
 using System.Collections.Generic;
 
 public class OtherModuleTarget : TargetRules
 {
     public OtherModuleTarget(TargetInfo Target) : base(Target)
     {
         Type = TargetType.Game;
 
         ExtraModuleNames.AddRange( new string[] { "OtherModule" } );
         LinkType = TargetLinkType.Modular;
 
         bShouldCompileAsDLL  = true;
     }
 }

OtherModule/OtherModule.Build.cs:

 using UnrealBuildTool;
 
 public class OtherModule : ModuleRules
 {
     public OtherModule(ReadOnlyTargetRules Target) : base(Target)
     {
         PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
     
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
     }
 }

How can I compile this target as DLL for LoadModule

Product Version: UE 4.21
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asked Jul 12 '19 at 08:26 AM in C++ Programming

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Panakotta00
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