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3D Widget 开启CustomDepth由于Bounds被Cutting导致的自定义深度未被 写入。

您好, 如题. 我在做开启CustomDepth选项后组件由于Bounds被Cutting导致自定义深度未被写入.我想其是因为CanBeOccluded函数中未对ShouldRenderCustomDepth做判断.所以我认为这可能是一个Bug.我对其做了判断就像StaticMesh里做的一样它就不会被Cutting.

Product Version: UE 4.21
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asked Jul 12 '19 at 01:21 PM in Rendering

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