UMG 3D widget navigation not working in build
I'm struggling with my the navigation not working in build for 3D widgets when using the thumbsticks, D-pad and arrow key buttons (keyboard) while they DO work in the editor.
I have the focus brush enabled and I can see one of the buttons successfully highlighted/focused, I can use spacebar or A on the gamepad to click the currently selected button, but navigating to other buttons does NOT work.
The setup is an actor with a widget component (space set to World) and a widget blueprint that I tried out has a layout of button widgets across the screen. One of the buttons is chosen as target for the SetKeyboardFocus and SetUserFocus nodes, as i start interaction with this actor. I have tried all input modes (UI only, game only, game and UI), tried it with ShowMouseCursor on and off. And yes, I am connecting a Player Controller reference to these nodes.
I am really rattling my brain over what the difference is between in-editor and a build, but it seems as if the navigation is not build correctly in builds (dev/shipping).
I found a solution to the issue:
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