Material function into UMG
please . I recently bought robot bars, and it's amazing, but it's all done with objects in "2d" textures and masks, where I find tutorials that teach me how to get to that result, and it's possible to use emissive materials in UMG to avoid creating a " false "using degrades etc?
asked Jul 12 '19 at 04:53 PM in Using UE4
Not possible currently.
Finding tutorials for something specific can be hard and it would teach you only one specific thing. Consider studying how materials work in general; this knowledge is somewhat transferable and can be used in other programs, too. Have a look at the Essentials sections in the official docs, it's a good starting point:
answered Jul 13 '19 at 09:29 AM
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