Material function into UMG

please . I recently bought robot bars, and it’s amazing, but it’s all done with objects in “2d” textures and masks, where I find tutorials that teach me how to get to that result, and it’s possible to use emissive materials in UMG to avoid creating a " false "using degrades etc?

and it’s possible to use emissive
materials in UMG to avoid creating a "
false "using degrades

Not possible currently.

where I find tutorials that teach me
how to get to that result

Finding tutorials for something specific can be hard and it would teach you only one specific thing. Consider studying how materials work in general; this knowledge is somewhat transferable and can be used in other programs, too. Have a look at the Essentials sections in the official docs, it’s a good starting point:

thanks it will help