no matter what version of UE i use it is always crashing, i have installed, uninstalled and reinstalled, deleted files and projects and still nothing this is the report i get. can someone tell me what this is please?
I just open the options with the right mouse button and it happens to have CRASH
I have already looked at the forums with similar problems with a failure when they just enter the program and get a crash, but they usually had it because of weak system requirements, but I have NVIDIA 1060 and Intel Core i7-8th and RAM 16 GB
I used three different versions of UE4: 4.22.3, 4.21, 4.15.3. No matter which version fails anyway
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LoginId:cd7013cf477ca6d67c1b77a0be717091
EpicAccountId:d4dd8f1eab0f410ab712e9a931af637c
Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 181]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
*UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:191]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:230]
UE4Editor_D3D11RHI!FD3D11Viewport::PresentChecked() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:289]
UE4Editor_D3D11RHI!FD3D11Viewport::Present() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:472]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:591]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1360]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:847]
UE4Editor_SlateRHIRenderer!TGraphTask