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Blueprint Input Enable -> issue in Client/Server

I have a level where i use Input Keys defined in blueprint object. But, when i go to enable input with Client by overlap, client has same input in same time as well. Thats my problem, i want to make input enable only on player than across the trigger area.

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asked Aug 29 '14 at 10:39 PM in Blueprint Scripting

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b0kkie
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avatar image Invius Jun 08 '16 at 08:19 PM

Same problem here...

avatar image Invius Jun 08 '16 at 11:25 PM

I´m trying to enable the input in all the players, but only the server can controll its character. As you can see, i´ve tried all those ways, but none of them work, and all the print strings show up on the client side. Any ideia on what i´m doing wrong?alt text

avatar image Ezycod Jun 17 '17 at 09:16 AM

Same issue here :(

avatar image Triko Feb 28 '19 at 10:02 PM

Hey guys did you solve the problem???? Anyway DONT USE GetPlayerCharacter in multiplayer. Use this node instead Get Instigator Controller and give him as input an Actor

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