Blueprint Input Enable -> issue in Client/Server

I have a level where i use Input Keys defined in blueprint object. But, when i go to enable input with Client by overlap, client has same input in same time as well. Thats my problem, i want to make input enable only on player than across the trigger area.

Same problem here…

I´m trying to enable the input in all the players, but only the server can controll its character.
As you can see, i´ve tried all those ways, but none of them work, and all the print strings show up on the client side.
Any ideia on what i´m doing wrong?

Same issue here :frowning:

Hey guys did you solve the problem???
Anyway DONT USE GetPlayerCharacter in multiplayer. Use this node instead Get Instigator Controller and give him as input an Actor