Has latest Oculus update caused a memory leak when switching HMD Enbled, or opening a level?

Hi, since the latest Oculus update with the release of Quest. I have had longer loading times between level that have the headset enable that didn’t occur prior. After working of on multiple project version over the last 2 months. I decided to backtrack and test older versions (mostly to validate it wasnt some new code causing issues). To find all previous versions had the same issue, both packaged game versions, and editor version presented the same issues opening other level from a VR scene; as well as going into a VR scene.

To further develop app could go between a normal desktop level, with normal camera controls using the mouse, to a HMD enabled level set for VR (Still does it normally if oculus isnt plugged even if the entire VR scene is obviously not functionally interactive without HMD). But, since the update I have seen a number of new issues with loads and interaction with the headset itself. That I couldn’t find an easy work around for. Like that not having the headset active and mounted will cause the level to never aquire the camera control from the headset (which wasnt an issue before, and new issue happens in previous tested versions of the project.) As well as making the app unresponsive when trying to open new level causing them to take a considerable amount of time to load. To the point it has both crashed the app, or the headset has tried to open the Oculus feature showroom even while Unreal is still open and telling it to enable HMD on a scene with VR pawn, that is loaded and playing.

Is anyone else is having similar problems with Oculus since the latest update? And do you think its a leak in the plug between the oculus software and Unreal? Because as far as I see, oculus is working fine alone, and the project feautres work fine without the oculus (baring the camera control on the vr scenes obviously). But atm they kind of cluster into a unresponsive mess when opening levels, that can crash the app or take ages to load (Note that it still works fine inside the VR levels if the HMD is mounted before the scene with VR open, and crashes are being experienced more prominently when loading back out of the VR scenes and into the scenes starting levels that dont have HMD enabled).

We have a same problem