How Do I get physics constraint to work smoothly with multiple actors?

Hi so I’m trying to make a building system with hinges, rotators, pistons, etc… similar to simple planes if that helps anyone understand. But I need the objects to be linked so if one is moved they are all effected as demonstrated in the first 2 pictures where I got it to work with objects in the map but now I’m trying to get it to work in a blueprint with different actors being the parts and so far I can’t get one piece to connect to the other without it going berserk. They successfully attach to one another but something is up with the collisions even though I have them set to ignore the joining components.