Broken texture lines in material

I wanted to create a simple map looking like simple vaporwave lines, created map only with landscape, created texture and material, and applied material to landscape.
I got this crap :

I hope you can see that this is definitely not what I want. So I started to try fix this. Well, nothing helped…

  1. Anti-aliasing.
    I tried all 4 options in project settings (none, FXAA, TemporalAA, MSAA)
    none is on first screnshot.
    FXAA smoothes lines, but it’s still same.
    TemporalAA does same
    SMAA even more of nothing.

  2. Texture settings.
    I tried every single option in texture settings, and only 2 made difference.
    First is filter, default makes lines blurry and not like they suppose to be. But does not fixes problem. Nearest makes texture look like is was made, without any blur. Again, does not fix anything.
    Second is “Mip Gen Settings”.
    And this is the one that makes great difference in problem.
    Default setting was “FromTextureGroup”, result is above.

Most useful setting is “NoMipMaps”, result is better, but still is bad :

“Now it’s fixed” I first though when saw this. But nope, it looks like crap on distance, and anti-alias does not helps at all, yes, all 3 of them usuless, IDK.

I don’t have patience anymore, please, if you know how to fix this, tell me please.
There is screenshot what I want in theory :

282451-4.jpg

Mine looks like this :

282453-5.jpg

Or like this with NoMipMaps :

282454-6.jpg

Please, someone, tell what is wrong, I spend 5 days trying to fix this, with almost 0 result.

Sorry for bad grammar, I am really tired and forgot to check for mistakes in text.
And I forgot to post texture settings inside ue4, going to post them later, but they are all default except for Mip Gen and Filter.

I deleted my “answer”, as I found out that I DIDN’T fixed anything.
Now blur is a little bit farther away, but it still bothers me.
So there some more screen shots, first is my texture settings :

And material settings :

Please, I am really tired of this. Just tell me that there is a fix, or not.
Thanks for attention.

This is how it looks in level :

left wall and floor trying to blur lines together, front wall is how I wan’t it to be.

The answer is simple. Don’t use texture for this.