Packaged game crashes immediatly upon startup inside ntdll.dll. The program works fine in the editor and in uncooked mode.
Here is the stack trace:
ntdll.dll!RtlpWaitOnCriticalSection() Unknown
ntdll.dll!RtlpEnterCriticalSectionContended() Unknown
ntdll.dll!RtlEnterCriticalSection() Unknown
inLoopVR.exe!00007ff6867463d3() Unknown
inLoopVR.exe!00007ff686736777() Unknown
inLoopVR.exe!00007ff686721f44() Unknown
inLoopVR.exe!00007ff68a121a28() Unknown
inLoopVR.exe!00007ff6867db3f1() Unknown
inLoopVR.exe!00007ff685cd4480() Unknown
ucrtbase.dll!_initterm() Unknown
inLoopVR.exe!00007ff689ff6198() Unknown
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown