ARKit build randomly crashes: 0x8badf00d

Our ARKit app crashes in seemingly random situations.
We’re using groundplane tracking and environment probes for our app. After a while, when clicking on a button, starting an animation, or just moving the device around the app closes with an 0x8badf00d exception.
I looked that up and found out that this means one of the threads is timing out and therefore being terminated by the watchdog.
Why would this be? What can we do to stop it from doing that?

some facts:

  • Building on win10 pc
  • remote build to iMac(2012, Mojave 10.14.4)
  • Editor version 4.22.3
  • iPad pro 12.9 (iOS 12.3.1)

Any help appreciated, thanks!