UE4 not packaging correctly

could anybody help, unreal is not cooking properly for me. my project has this pathing “Content\Character\chrDD1E” But when its cooked this is the pathing in the cooked folder “Content\Paks\nameoffile-WindowsNoEditor.pak”
what happened to the pathing?
shouldn’t it be the same? And then all the assets should be under chrDD1E but instead it became .pak file.

I have cooked before and it worked nicely but that project was without any materials, could that be it?
this may soeem like a noob question but still any help?

Its UE4 19.2