Add Movement input / Add input vector doesn't work after packaging for Windows

Yeah, the title sums it up.

I’ve tested, with both ‘‘charactermovement’’ and ‘‘floatingpawnmovement’’, they will work fine in the editor. The issue happens only once I package it to be an .exe file.

This is the only warning I get in the Output log.

LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.093056 > MaxSimulationTimeStep (0.050) for ‘Demon_Blueprint_C_0’, movement ‘Walking’

Anyone has a clue as to why it works fine in the editor but not in the client? I don’t use any code, just blueprints.

EDIT: Add movement input is attached to event tick

I feel so dumb. I opened a new project and replicated the same nodes from the new project to my blueprints now it works!

It’s still weird that the other nodes would work in the editor while not in a packaged format.